20% - drops a random usually junk purple from the endboss in the area.
50% - drops a random T1 piece your class can use (armor, weapon or otherwise).
20% - drops the other T2 ring/necklace/belt piece the in game description says.
10% - drops the T2 set armor/weapon piece the in game description says (note each class has 3 sets).
5% - drop a random junk piece of blue loot.
45 % - drops a random junk piece of purple loot - usually matching what the final boss can drop.
40% - drops the other T1 ring/necklace/belt piece the in game description says.
10% - drops the T1 set armor/weapon piece the in game description says (note each class has 3 sets).
The figures won't be exact, but it should be useful to players to get an idea of where it's best to farm for each item. These are rough drop rates estimates observed from running 75+ dungeons, and observing all party members loot. You can help Neverwinter Wiki by updating it. Some or all of this article's content may be out of date. Legacy Removed Systems and Information Type
↑ Can only be queued in a private group.
↑ 2.0 2.1 Note that all Dungeons can drop Bluefire Weapon Transmutes.
↑ 1.0 1.1 Credit to Aragon Youtube for compiling.
,, Any Uncommon piece from the Star Artifact Set , Any Uncommon piece from the Dark Remnants Artifact Set ,, Any Uncommon piece from the Constructed Demise Artifact Set ,, Any Uncommon piece from Lostmauth's Hoard Artifact SetĪny Uncommon piece from the Ravenloft Artifact Set , Any Uncommon piece Valindra's Artifact Set , Any Uncommon piece from the Seldarine Artifact Set Private queues remove the role requirements and reduce the minimum Item Level by 5,000. Dungeons require 1 Tank, 1 Healer, and 3 DPS characters to queue if you join a public queue. All dungeons have an Item Level requirement which range from 25,000 to 45,000. Dungeons and Advanced Dungeons require 5 players however, using the Private tab in the queue system, you can queue with up to 5 players. To enter a dungeon you must use the queue system. They are similar to Skirmishes, but usually longer, involving exploring some kind of structure and facing several bosses. Dungeons are player-vs-environment private instances which are balanced for groups of five characters.